Tuesday, June 1, 2010
Wednesday, April 28, 2010
Wednesday, March 31, 2010
Tuesday, March 30, 2010
Saturday, March 27, 2010
Thursday, March 25, 2010
Sunday, March 21, 2010
Saturday, March 20, 2010
Thursday, March 18, 2010
Monday, March 15, 2010
Friday, March 12, 2010
Thursday, March 11, 2010
Wednesday, March 10, 2010
Monday, March 8, 2010
What is the name, class, and spec of your primary healer?
Wouldn't you like to know? Resto, with a mix of enh for pve and ele for pvp.
What is your primary group healing environment? (i.e. raids, pvp, 5 mans)
10 man raids and 5 man heriocs.
What is your favorite healing spell for your class and why?
Riptide. I like the water. I also like that it's pretty much my only mobile spell.
What healing spell do you use least for your class and why?
Lesser Healing Wave. tends to not heal enough, and tidal waves has healing wave be about same length.
What do you feel is the biggest strength of your healing class and why?
Flexiblity. Druids are raid healers. Disc is single target. Holy is raid. Pally's are tank healers. Us shammys? We can do whatever we want.
What do you feel is the biggest weakness of your healing class and why?
Mobility. We have none of it. If you want healing on the move call someone else.
In a 25 man raiding environment, what do you feel, in general, is the best healing assignment for you?
For me specifically? Put me in the tanks group, let healing stream do whatever it wants, and put me on chain spam duty.
What healing class do you enjoy healing with most and why?
I personally like disc best. Their bubbles interact nicely with shaman. See bubble spam tends to stop damage, and shaman are particularly good at fixing "oh crap" moments. It gives a nice few moments to triage properly.
What healing class do you enjoy healing with least and why?
Probably Holy Paladins. Sure they can handle the tanks all by their lonesome, but that leaves me with 7 other people I have to take care of. I can do it, but I don't like it. If I can three heal, I'm at my happiest.
What is your worst habit as a healer?
Knowing when to use my cool downs. Nature's swiftness tends to be very no-brainer for me, but tidal force is far more complicated to know when to use. The only encounter I've gotton used to it, is during marrowgar. I tend to burn NS pretty quickly there, so TF acts as my second "I"M FALLING BEHIND ON HEALING" cool down.
What is your biggest pet peeve in a group environment while healing?
Ranged that spread out, in an encounter that requires no spreading out. Way to gimp my performance for no reason whatsoever.
Do you feel that your class/spec is well balanced with other healers for PvE healing?
Personally I think we're sort of unfair. Other classes are pretty pigeonholed into their roles. Shaman can be a little too flexible on pretty much stationary fights.
What tools do you use to evaluate your own performance as a healer?
I briefly glance at recount to see what % of healing I've done. If I've done about 40-50% in a two healer encounter I'm good. Mostly I just want to see if I'm being carried or I'm carrying. or (heaven forbid) my partner(s) are doing their job.
What do you think is the biggest misconception people have about your healing class?
I feel like people there is a very "you are an AOE healer" mentality. If I was to list where I thought classes were in terms of a "Tank to Raid" ratio, Druids are 15:85, Pallys are 85:15, Holy Preists are 25:75, Disc is 60:40, and we're floating around 35:65 I'm not saying we're fantastic at tank healing, but given a 3 healer scenario I think we do best in a "floating" position, where we take care of damage that the "raid" and the "tank" healer cannot do themselves.
What do you feel is the most difficult thing for new healers of your class to learn?
That given our flexibility, gemming and glyph for us, is pretty much arbitrary. Not that there isn't a good way to do it, it's just that it's meant to mesh with your play style. Need more mp5? Gem for it. Want haste and sp? Gem for that instead. Do you have reflexes like an old dog? Go ahead and gem for the 3% +crit heals meta. They'll actually do just fine.
If someone were to try to evaluate your performance as a healer via recount, what sort of patterns would they see (i.e. lots of overhealing, low healing output, etc)?
Healing Wave > Riptide > Earth shield > Chain Heal > Healing stream. Fairly low overhealing. Maybe 20% I'll probably be clocking in at about 3500 HPS. My activity will probably be fairly low. I'm pretty twitch-healer oriented. I don't think about where damage comes from, I just heal it, unless it's super obvious (oh look sally's standing in the death and decay. Time to heal!)
Haste or Crit and why?
I prefer haste just because of the nature of style. I react to damage as it happens so I need higher amounts of haste to compensate. I'm very lax about haste/crit gear though. I'm pretty sure mine is pretty balanced, if not actually crit heavy.
What healing class do you feel you understand least?
Paladins. I've played preists enough to get the gist of how they function. Druids I'm a little fuzzy on, but nothing is terribly complicated about stacking hots, in specific ways to get healing accomplished. Paladins I understand have 3 heals, but its the support structure proping it up I don't understand. Talent trees are generally pretty clear on what something does, but the holy tree is oddly devoid of that information. I don't know what sacred shield does. I don't know how divine plea works. Or what hands can be used on who. Stuff like that. It easy enough to get "flash of light, holy light, holy shock" but the rest is when it goes to hell.
What add-ons or macros do you use, if any, to aid you in healing?
Chain heal is bound to 3. Healing Wave is bound to 4. If I hold shift and push either of those buttons, I have natures swiftness bound to it. Shift3 for CH; Shift4 for HW. Shift+E happens to be trinket+tidal force.
I'm learning how to use grid. Mostly I'm using it in the same way I used xperl. As a means to track where my earth shield and riptide are, and who has aggro. Aggro is clearer on grid, but ES and riptide were easier to track on xperl. I wish squares had more corners, ya know? :P I just want to know every heal on a person if at all possible.
Do you strive primarily for balance between your healing stats, or do you stack some much higher than others, and why?
I balance the crap out of my stats. It's taken literally having my guild carve out 2 +20 haste gems for me, before I even changed my sp/haste gems out.
Sunday, March 7, 2010
Tuesday, March 2, 2010
Saturday, February 27, 2010
Wednesday, February 24, 2010
Monday, February 15, 2010
Saturday, January 9, 2010
Instead of telling you what pieces to get, I'm going to guide recommendations. In general every class of every spec is going to want to hit the tier 9 four piece, and then get either a 245 helmet or 245 shoulder. I'll let you use your best judgment. Personally I went with the 245 shoulders, because the tier 10 shoulders are cheap, and gets you half way to that tier 10 2 piece bonus if you so wish. You should also pick up the "ranged" slot piece and a single ring from that triumph vendor.
Get that trinket too, unless you're a healer. If you're a healer you should heavily debate the merit of the trinket. Use trinkets I find to be too cool down oriented, and healing I've always found to be too reactive, to make significant use of. If you're the kind of healer that has multiple "oh crap" buttons, you might like it. I tend to rely on pure and simple skill, and forget I even have cool downs until I see single digit percentages.
Now trinkets are your first goal for gearing, since there aren't a ton of them. I will from this point call trial of the champion, pit of saron, forge of souls, and halls of reflections "the new places". These places have very few trinkets for classes, but for the few they do, they're some of the best stuff you'll find. Weapons are good here too. Really anything you find in these instances will outclasses anything you'll find if you haven't been raiding. Don't assume the good stuff is in the heroic mode only either. Regular modes of the new places have been jammed full of loot that while not quite as good as heroic mode, will be the only place you'll be finding stuff. Me personally? I've run regular HoR a crap ton to get "muddied boots of brill" because there simply isn't as good a boot elsewhere.
Like I've said, keep a special eye out for rings, boots, cloaks, trinkets and your weapons (or shields and off hands, you know). Doing this, along with triumph and conquest gear will mean you'll keep your ilvl average at a minimum of 219 (stuff from heroic toc) all the way up to 245 (stuff you actually get from triumph guy, love you triumph guy!)
Now trinkets, once again, are a tricky bunch. You have to get two of them, and the ones from the instances might not be good for you. This is the only time I endorse heroism vendor guy. His trinkets are solid until you find something else you may prefer more. Once again, personally I have the mark of supremacy from triumph guy, and mirror of truth from heroism guy. I could have gotten the needle encrusted scorpion, but armor pen ain't such a hot stat for enhancement shaman, so I passed on it.
Try and research your class about trinkets, and don't trust item levels for them at all. Darkmoon cards are amongst the best trinkets you can find, for instance, but their ilvl 200 is very deceptive.
Don't you just hate trinkets? Yeah me too.
Thursday, January 7, 2010
Trade chat was just terrible there, I couldn't stay. There was an elitism there that just angered me. Everyone required gear scores, and achievements for content. I never reached 80, but I knew I wasn't going to like it if I did.
Sweet relief came when said significant other had a friend that played on a "recommended/new players" realm. We were very much for the prospect of synchronized leveling. While I eventually would outpace (I'm floating around in t9/t10 and shes still in tanaris). Said friend was originally one of the top alliance guilds. Literally number one in the server. Given that alliance was the unpopulated side, it didn't mean much, but it was neat being the only lv20 in a guild of several 80s with no alts visible. Drama occured, guild split, faction transfers happend. Now I'm in some random algamation of the original guild, which I enjoy very much other than their distaste for my pronouncation of the most common resource in the game (mana)
Now while very much my own fault for sticking with this server, theres a ton of downsides. There are literally 5 or 6 guilds taking on higher level content and by higher level, I mean naxx and up, not icc. There is a gross imbalance in the H:A ratio with my last informal records being about 8:1. There's simply not a lot of options for guilds. Our guild is probably 3rd for our faction, and the problem we face is getting enough players for a ten man. Doing a quick scan for main specced healers there were literally only about 160 or so who were even in heroic gear. Now granted these numbers may be skewed. Maybe some of those healers are dps specced primarly, maybe some pvp. I know I myself get shoehorned into heal due to the general lack of healing avaible (but hey, if we get a lolret, he'll be forced to spec holy, as I put out just disgustinly good dps as a shaman being the only one who seems to care about his terrible hybrid specced class. ;])
I don't really know where to turn at this. I would faction transfer to once again join the guild that split off from me original, but I don't consider it of vital importance, plus my guild is just a good set of people, and I don't want to further halt progress (apperently ktang! of heroism is that important?) My only problem is specifically I'd like to play my spec. I don't like healing, (if my first post didnt make that clear) and I'm one who strives for perfection within reason. When I heal and I see only one melee dps hitting marrowgars spikes I cry a little. Especially when we only have one ranged dps...
Oh limited options, how you pound me in the face. Maybe I should rerollon a medium-high pop server...